Interior Illustrators: Rob Alexander, Dave Allsop, Daren Bader, Harold j ohnson, David " Zeb" Cook, Ed Green o Eric Ho lm es, To m Moldvay, Fra nk en:zer, s:::. Graphic Designers: Emi Tanji, Bree Heiss, Trish Yochum, Drawing from further development by Mari Kolkowsk y, Meli ssa Rapier, Shauna Narciso with Brian Blum e, Rob Kuntz, j am es ~a r. Jennifer Clarke Wilkes Based on t he original D&D game createdĪrt Directors: Kate Irwin, Dan Gelon, jon Schindehette, Įditors: Scott Fitzgerald Gray, Michele Carter, Chris Sims, Laura Tomm erv ik, Kim Lunosao. Schwalb, Rodney Thompson, Peter Lee Chris Lindsay, Shelly azza o e. Jeremy Crawford, jefferso n Dun lap, David Ge rs nM a~.You can change 0a to 64 which is the maximum amount allowed for iron ore (i.D&D Lead Designers: Mike Mearls, jeremy Crawford Production Serv ices: Cynda Ca :j. You should then see all the other items in your inventory check for them as per item values and data structure below ( to make sure you are actually modifying your inventory) If you put 10 iron ore in the first position of your Inventory you can search for this hex stringĮ9 03 00 00 00 00 00 00 0a 00 00 00 64 00 00 00 64 00 - maximum amount allowed (hex value lsb-msb) Taking iron ore data structure as an exampleĥ. Your Inventory and Storage Mk1 & Storage Mk2 share the same data structure (everything is hexadecimal 0x00)
If you want to modify your own game saves - say, to give yourself more resourcesĪnd you don't know how to do this yourself, I don't have the time so please don't ask me. What I have found above has taken hours of analysis and proving. That's all I will share for now but I'm interested if anyone else has found out more. I have found some nodes that are slightly different in middle structure but follow the same start and end data. I'm not 100% sure this is the right parsing of the data nodes. The address location in the save game changes (I suppose as in-game data changes) also some data inside the structure changes and I have no idea why. I've been using the "free hex editor neo" to modify and check the game saves and searching for xx 03 00 00 (where xx is the resource type) as this seems consistent. 00 ca 9a 3b - node quantity 00 ca 9a 3b is 1 billion likewise ff ff 00 00 is 65535 all nodes on the same planet follow a sequence from 00 to ff ? I'm not sureĦ. 0e - appears to be the node identifier and all nodes in the same place are sequential i.e if the are 4 iron nodes in 1 group they will be 0e, 0f, 10, 11 Note. 00 - defines if there are rings around the node when being mined if 00=false 01=trueĥ. 77 11 b9 41 09 6e 9b 41 ad c6 45 43 - appears to be coordinates of the node?Ĥ.
Taking the above iron data structure as an exampleģ. I'll add some other things as I find them Changing the resource multiplier i.e A10. Reinstating depleted resource node(s) by copy and paste from a previous save gameĤ. Increasing a specific resource node quantity i.e a Coal node from 9867 > 1,000,000,000ģ.
Identifying the types of resource nodes and a some basic data structureĢ. I've been poking around inside the save game data and I'm just wondering if anyone has been looking at the save game structure too.ġ. Hi, I've been looking for a save game editor but there doesn't appear to be any yet.